League of Legends vs. Heroes of the Storm
I’ve got a new video out discussing why I think League of Legends is not only better than Heroes, it’s not even in the same, well, league. For more, check out my article on why I consider League of...
View ArticleIncremental Complexity
Announcement! In the future, I think I’ll do more articles in “video form”. Very lightly edited videos, mostly a voice over and some pictures/titles/video. I think that video seems to be where more of...
View ArticleInterview with Tadhg Kelly
You probably already know Tadhg Kelly, as he’s one of game design’s most prolific writers. He writes for TechCrunch, as well as his own blog at www.whatgamesare.com. In this interview I ask him about...
View ArticleAgainst score systems (and for success and failure)
Strategy game designers should start thinking about alternatives to “score systems” for their games. In this article I will talk about how and why we use score systems right now, what their weaknesses...
View ArticlePTL Fan Art Contest – Vote!
Vote for your favorite fan art piece here. You can vote for multiple pieces. Below are full versions of all the art. Thank you so much to everyone who submitted work! Comic Cover by No More Birds PTL...
View ArticleFog of War in Push the Lane (and strategy games, generally)
Today I’d like to spend a little time talking about the game design of Push the Lane, a game that I’m working on (and currently Kickstarting.) If you aren’t up on the basics of what Push the Lane is,...
View ArticlePush The Lane! Fan Art Contest!
Today I’m starting a Push the Lane Fan Art contest! It will run from right now, until the morning of May 2. There will be prizes involved! Here’s how you can participate: Step 1: Make some Push the...
View ArticlePush the Lane Kickstarter is HERE!
Woof! Putting together a Kickstarter is so much work. And then when you actually put it up, the work doesn’t end, because you have to keep in touch with all your backers and try to get the word out...
View ArticlePush the Lane Kickstarter launches Monday!
Hi everyone! Wanted to let everyone know that barring any unforeseen events, I’ll be launching the Kickstarter on this Monday the 24th! Mark your calendars. As you probably know, backing early is...
View ArticleMeet Push the Lane’s Tennor
Tennor is the main character of my new game, Push the Lane‘s story. She’s also (of course) one of the initial eight starting characters in the game. While her in-game mechanics still have a way to go...
View ArticlePush the Lane now on Greenlight!
The game I’ve been working on since about 2015, Push the Lane, is now on Greenlight! Please vote for it and share the news. Link: http://steamcommunity.com/sharedfiles/filedetails/?id=905399570 Very...
View ArticleGame Grammar and Game Design Theory – Interview with Raph Koster
Today I had a conversation with the author of my favorite book on game design, as well as a designer on one of my favorite interactive experiences of my high school years, Raph Koster. The conversation...
View ArticleCGD Podcast Bonus – Introducing The Dinofarm Community Podcast
Hi everyone! This week, instead of a normal Clockwork Game Design Podcast episode, I bring you an episode of another podcast that I was very recently on – the Dinofarm Community Podcast. This is a...
View ArticleWhy “Skinner Box” is a useful distinction
Dinofarm Forums member “SwiftSpear” wrote up an article yesterday which caused a strong reaction in me. While I am really excited that a lot of new people have started writing about game design, I also...
View ArticleBrett Lowey’s Game Design Commandments
Grab Minos Strategos when you can. Today, in Episode 36* of the Clockwork Game Design Podcast, I had a great conversation with BrainGoodGames‘ Brett Lowey. If you don’t already know BrainGoodGames,...
View ArticleSolvability In Games
What does it mean to say that one game is “more solvable” than another? Is there a relationship between solvability (of any sort) and the point at which players get bored of games? Solvability I should...
View ArticleArcs in Strategy Games
It is common to hear players talk about “tactics” and “strategy” in games. In this case, the colloquial understanding of these terms happens to be pretty useful, in that it maps well to something that...
View ArticleGame Design Digest, from the Dinofarm Forums
A few months ago, I posted a thread on /r/gamedesign about how we should make 2017 a year with more game design blogging. Since then, a few Dinofarm Forums members have talked about starting up a game...
View ArticleInterview with Carolyn Petit of Feminist Frequency
Today I spoke with Carolyn Petit, the managing editor of Feminist Frequency, which you’ve probably heard about, since they’re easily the most successful and influential feminist/socially progressive...
View ArticleCGD Podcast: Episode 34 – Videogames and Game Culture with Tevis Thompson
Writer and critic Tevis Thompson has been on my radar a long time as a rare person who talks about games in a way that is markedly less alienating to me than usual. I recently heard him on the 1099...
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